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Laws
of Carrom
The Official Laws of Carrom were
passed after thorough discussions in
the 2nd Congress of the I.C.F. in 1991 at Male, Maldives. Since
then only few
amendments have been made.
The ICF would welcome any question or amendment comming from
the
players.
If
you want to make aCarrom Board or organise a Carrom
Tournament and play
correctly
please follow the instructions
given
in the International Laws of Carrom
Laws of Carrom Laws of Carrom
Adopted
by
INTERNATIONAL CARROM FEDERATION
2004
Edition
FIRST EDITION
1993, SECOND EDITION 2001, THIRD EDITION
2004
Published by
the International Carrom Federation
D-92, MMTC
Colony, Sri Aurobindo Marg, New Delhi-110017, Phone :
91-11-26569090, Mobile : +91-9810244857
©
Copyright: International
Carrom Federation
No portion
of this book may be reproduced or copied or translated in any form
or by any means without the written permission of the I. C.
F.
International Carrom Federation was formed
on
15th
October 1988 in
India.
For enquiries & suggestions contact
Arif Naqvi, President,
International Carrom
Federation
Rudolf-Seiffert-Str. 58, 10369
Berlin
Phone: 0049 - 30 - 9725036, Mobile: + 0177
8250484
E-mail: naqviarif@yahoo.com
S.K. Sharma
Secretary General
International Carrom
Federation
D-92, MMTC Colony, Sri Aurobindo Marg,, New
Delhi-110017 INDIA
Phone : 91-11-26569090, Mobile :
+91-9810244857
E-mail : icf_sk@yahoo.co.uk
Laws of Carrom
Laws of Carrom
S.
No.
INDEX
Page No.
1.
STANDARD EQUIPMENTS
.........1
A. CARROM
BOARD...................................
....1
A.1.
Playing Surface .....................................
2
A.2.
Frames ...................................................
2
A.3.
Pockets ...................................................
2
A.4. Base
Lines...............................................
3
A.5.
Arrows .....................................................
3
A.6.
Centre Circle ............................................
4
A.7.
Outer Circle ..............................................
4
B.
CARROMMEN ...............................................
4
C.
STRIKER ........................................................
4
D. STAND
or TABLE ...........................................
5
E. STOOL
or CHAIR ............................................
5
F. POWDER
.........................................................
5
G. NETS
...............................................................
5
H. LIGHT
...............................................................
6
II.
INTERPRETATION .......................... 6
III. SITTING
POSITION .......................... 9
IV. HOW TO
STRIKE ............................ 9
V. TOSS
..............................................
10
VI. TRIAL
BOARD ................................ 11
VII. BREAK
..........................................
11
VIII. TURN
OF PLAY ............................. 12
IX. HOW TO
SCORE ............................. 13
X. CHANGE OF
SIDES .......................... 14
XI. FOUL
...............................................
15
A. TECHNICAL
FOUL ............................ 15
B. FOUL
................................................
15
XII. C/m
OVERBOARD ........................... 16
XIII. C/m
ROLLING AND OVERLAPPING.. 17
XIV. DUES
AND/OR PENALTIES.............. 18
XV. QUEEN
............................................
22
XVI. GENERAL
....................................... 29
XVII. LOSS
OF ENTIRE MATCH............... 34
XVIII.
PROTEST.......................................
35
XIX. SCORE
CARD ................................. 36
I STANDARD
EQUIPMENTS
The
term Standard Equipments shall
mean and include the following :
A. Carrom
Board E. Stool or Chair
B. Carrommen
F. Powder
C. Striker
G. Nets
D. Stand or
Table H. Light
A. CARROM
BOARD
A :
73.50-74cm
B :
6.35-7.60cm
C : 4.45cm
dia(0.15cm*)
D :
47cm(0.30cm*)
E :
0.50-0.65cm thick
F :
10.15cm
G : 3.18cm
dia
H : 2.45cm
dia
I : 26.70cm
max.
0.15cm
thick
J :
5cm
K : 3.18cm
dia(0.16cm*)
L : 17cm
dia(0.30cm*)
M : 6.35cm
dia
N :
1.27cm
A.1. Playing Surface
The playing surface of the
Carrom Board shall be of plywood or of any
other wood equally smooth
and be of not less than 8 mm in thickness and
of a minimum of 73.50 cm and
a maximum of 74 cm square with its surface
completely smooth. A Carrom
Board shall be able to have at least three
and a half runs of a
normally smooth striker of 15 gms weight, when
struck
with the maximum force, from
one of the base lines, to the opposite frame
of the Carrom
Board.
A.2.
Frames
Adjoining the playing
surface of the Carrom Board there shall be
wooden
frames with inside curved
corners made of Rosewood or any other hard
wood with good resistance,
with a minimum height of 1.90 cm and a
maximum of 2.54 cm from the
playing surface. The breadth of the frame
shall not be less than 6.35
cm and not more than 7.60 cm. Suitable
bracings shall be provided
underneath the playing surface and fastened
with the
frame.
6 .35 - 7.60
cm
1 .90 - 2.54
cm
min. 0.8
cm
Varriatiom
allowed
A.3.
Pockets
The pockets of the four
corners of the Carrom Board shall be
round inwardly and not
outwardly and be of 4.45 cm in diameter
with admissible variation of
not more than 0.15 cm. The piece of
plywood adjoining the
corners of the frame shall be cut off.
A.4. Base
Lines
a) Two straight lines of 47
cm each in length with admissible variation
of 0.30 cm equally
distributed on all sides, black in colour, shall
be
drawn on each of the four
sides of the playing surface, parallel to the
frame on each side. The
lower of these two lines, which shall be
between 0.50 cm and 0.65 cm
in thickness, shall be 10.15 cm
away from the frame and the
other one 3.18 cm away from the
lower part of the base
line.
b) The base lines shall be
closed by circles of 3.18 cm in diameter at
both ends. Within this
circle a portion of 2.54 cm in diameter shall
be
coloured in red. These
circles shall be called Base Circles. These
shall be drawn so as to
touch both the base lines and also the upper
base lines of the adjacent
side when imaginably extended. The
distance between the base
circle on one side and that of the other
may be 1.27 cm
approximately.
A.5.
Arrows
Four arrows,
black in colour, of not more than 0.15 cm
thickness
shall be drawn at each corner of the Carrom
Board at an
angle of 45 degrees to any of the adjacent
sides and each
of them shall pass through the gap
between the
two Base Circles and point towards the centre of the
pocket
leaving a
clear distance of 5.00 cm from the edge of the pocket. The
length
of the arrows
shall not exceed 26.70 cm. A decorative arch of 6.35 cm
in
diameter with
a pointer at both the ends, drawn at the starting point of
the
arrows leading
towards the pocket, is permissible.
A.6. Centre
Circle
Exactly in the centre of the
Carrom Board there shall
be a circle of 3.18 cm in
diameter drawn black in
colour with admissible
variation of 0.16 cm. It shall be
called the centre circle and
shall be coloured in red.
A.7. Outer
Circle
A circle of 17.00 cm in
diameter with the centre point of
the Carrom Board as its
centre shall be drawn black in
colour with admissible
variation of 0.30cm. It shall be
called the Outer Circle. Any
decorative design in this circle
is
permissible.
B.
CARROMMEN
The Carrommen used in play
shall be of good quality
wood and circular in shape.
The diameter of a
Carromman shall not be more
than 3.18cm and not
less than 3.02 cm. A
Carromman shall be of not less than 0.70 cm and
not
more than 0.90 cm in
thickness. The edge shall be round and plain.
The
weight of a Carromman shall
not be less than 5.25 grams and not more
than 5.50 grams. Thus there
shall be nine white, nine black and one red
Carrommen, and they shall be
uniform. The Carrommen shall have a
smooth movement in a flat
position on the playing surface of the Carrom
Board when struck by a
striker of standard specifications.
C.
STRIKER
The Striker shall be smooth
and round with a diameter
of not more than 4.13 cm and
weighing not more than
15.00 gms. A Striker made of
any material other than
Ivory and metal, with the
specifications prescribed above,
may be used. A Striker, with
metal fixed and visible to the
eyes. shall not be allowed.
Engraved decent designs on the
Striker are
permissible.
D. STAND OR
TABLE
The Stand or
Table on which the Carrom
Board is
placed for play shall not be less
than 63.00 cm
and not more than 70.00cm in
height. The
Carrom Board, when placed on
it, shall not
be uneven or shaky. However,
padding below
the Carrom Board and/or the
Table or Stand
on which the Carrom Board
is placed, may
be used to make the playing surface of the Carrom
Board
level and firm
as far as possible.
E. STOOL OR
CHAIR
The Stool or
Chair on which the player sits for playing
shall not be
less than 40.00 cm and not more than
50.00cm in
height. The Chair, if used, shall be armless.
F.
POWDER
The powder used shall be of
high quality to keep the
playing surface smooth and
dry. The powder shall not
be wet. Pouches/Containers
filled with powder shall
be used to spread the powder
evenly over the playing
surface.
G.
NETS
The pockets shall be fully
covered from beneath by
nets fixed at the bottom of
the Carrom Board. Each net
shall have the capacity of
holding at least 10 C/m.
H.
LIGHT
The light shall be
hung/fitted at a convenient height
above the Carrom Board so
that when a conical
or square shade, preferably
of metal, is used, the
light shall fall only on the
Carrom Board including
the frame. The shade shall
be one with the inner
side completely snow-white
in colour. The bulb
used, preferably transparent
white, shall be between 60 and 100 watts.
However, the height of the
light can be altered at the request of a player
in
such a manner that the naked
light does not strike the eyes of the
player/s.
II.
INTERPRETATION
In these Laws, unless there
is anything repugnant to the subject or
context, the terms given
below shall have the following
interpretations:
1)Laws shall mean the Laws of
Carrom.
2) a) Proper shall mean in
accordance with the Laws.
b) Improper shall mean contrary to the
Laws.
3) C/B Shall mean Carrom
Board
4)C/m shall mean Carromman/
Carrommen.
5)Board shall mean from the
commencement of a board, after Umpire
calls Play till its completion
on pocketing of last C/m of any player.
6)Break shall mean the first
stroke of a board.
7)Finish shall mean the
completion of the board.
8) Player shall mean a Carrom
player.
9)Placing shall mean keeping
the penalty and/or due C/m in a flat
position on the playing
surface within the outer circle only by the
player permitted to do so as
per Laws. The Queen and/or the jumped
c/m shall always be placed
by the umpire in the Centre Circle as per
Laws.
10)Pocketing shall mean
putting C/m and/or Queen into the pocket by
a proper/improper
stroke.
11)Push shall mean a jerk or
sudden motion of the elbow of the playing
hand instead of striking
the Striker with the finger.
12)Queen shall mean the red C/m.
13) Due shall mean pocketing
the Striker with or without C/m and/or
Queen, and/or any
outstanding c/m against the player as the case
may be.
14) Penalty shall mean
punishment for infringement or violation of
Laws.
15) Covering shall mean pocketing one of his own C/m
by a player in
the same or immediate
subsequent stroke, when or after Queen is
pocketed.
16)Shot shall mean a pair or
cannon.
a)Pair shall mean two C/m or
one C/m and Queen facing the
general direction of the
pocket with a space in between them.
b)Cannon shall mean two C/m or one C/m and Queen
facing the
general direction of the
pocket without any space in between
them.
17)Thumbing shall mean taking
a stroke with the thumb.
18)Turn shall mean the right
to strike.
19) Chief Referee shall mean an
official appointed to administrate,
supervise, control and give
decisions on all matters referred to him in
the course of a
match.
20) Umpire shall mean an
official appointed to supervise and/or control
a match.
21) a) Opponent in singles shall
mean the player presently not having
his turn to
play.
b) Opponent in doubles shall
mean the player sitting on the left
and/or right side of the
player presently having his turn to play.
22)Hand shall mean the portion
of the playing hand from the fingers up
to the
wrist.
23) Finger shall mean the
portion of the nail side of a finger up to the
second
joint.
24) Imaginary Lines shall mean
the lines drawn in extension of the
arrows between the Base
Circles.
25)Stroke shall mean hitting
the C/m by the Striker directly or indirectly.
26) a) White Slam shall
mean pocketing all the nine white C/m and the
Queen as per Laws in the
first turn of play. It may also be called
Break to
Finish.
b) Black Slam shall mean
pocketing all the remaining black C/m
with or without Queen as per
Laws in the first turn of play.
NOTE:
Words implying singular
shall include plural and words
implying
masculine shall refer to the feminine also.
III. SITTING
POSITION
27)In singles, the players shall sit opposite to each
other.
28)In doubles, the partners shall sit
opposite to each other, occupying all
four
sides.
29) Position adopted for
sitting by a player before taking his turn to
strike
may be changed at any time
provided the chair or stool on which he
is sitting is not lifted,
moved and/or disturbed during his turn of play.
30) a) During the board no
part of the body of a player, except the
playing arm shall touch the
Carrom Board, stand or table on
which the C/B is
placed.
b) However,
wearing/clothing, ring, bangles and/or watch
worn
by a player are exempted
during his turn of play, but these
should not touch the playing
surface.
31) Use of any material to
raise and/or adjust the height of the seat is
permissible after the
completion of the board only, provided the
height
of the seat so raised does
not exceed 50 cm.
32) No part of the body,
except the hand of the player shall go beyond
the imaginary lines of the
arrows.
IV. HOW TO
STRIKE
33) The Striker shall be
struck and not pushed.
34) The stroke shall be made
with the finger with or without the support of
other
fingers.
35) Any hand may be used in
play.
36) While making a stroke,
the hand may touch the playing surface.
37) a) While making a
stroke, the elbow of the playing hand shall
not
come within the playing
surface nor shall extend beyond the
imaginary lines of the
arrow.
b) The hand may, however,
cross the arrow.
38) a) While making a
stroke, taking support of the Stool or Chair,
Stand or Table of the C/B
and/or keeping the legs on the rim of
the stand/table, by the
player, is not permissible.
b) However, hands may rest
on his body and legs may rest on
the rim of the stool or
chair, on which he sits.
V.
TOSS
39) a) There shall be a toss
by the Umpire at the commencement of
each match. The toss shall
be by spin of coin or by means of
calling the C/m. The either
player/pair, winning the toss, shall
have the choice of side or
the option to strike first. If the winner
decides to have the choice
of side, he shall communicate the
same to the umpire, who
shall instruct the loser to sit first.
b) In doubles, the pair
winning the toss shall have the option as
above.
c) If, however, break is
chosen by the winner of the toss, the
choice of side shall lie
with the loser, and the winner shall have
to sit
first.
d) Once the losers have sat
down, they cannot interchange. This
order of sitting shall
continue throughout the match.
VI. TRIAL
BOARD
40) There
shall be two trial boards only after the toss
and before the start
of the match, one for each
player or pair.
VIII.
BREAK
41) a) Before
the break, the C/m are so arranged,
in a flat
position, that the Queen shall occupy
the Centre
Circle and the rest of the C/m
are placed
around the Queen in the first row
keeping the
Black and White C/m alternately.
In the second
row, three white C/m will
form the shape
Y, with the white C/m in the first row. The
remaining
space is filled up by placing black and white
C/m
alternately.
All c/m so arranged, should be in compact
round,
touching each
other, within the Outer Circle. A player may
use
his fingers or
striker to keep the C/m intact.
b) The C/m
should be arranged for the break with least
possible
loss of time
after each board.
42) Break is
taken by a player, who has chosen to strike
first.
43) The player
who is to break shall have the white C/m during
that
board leaving
the black C/m to his opponent. The Queen shall be
the
common
C/m.
44) Break is
considered to have been made, if the Striker touches any
of
the C/m even
slightly.
45) a) Break
is not considered to have been made if no C/m is
touched
by the Striker
in its usual run or jumping out. In that case,
a
maximum of two
more chances shall be allowed
b) If after
permissible number of chances, no C/m is touched,
the
right to Break
shall be lost and the turn to play shall pass on to
the
opponent who
shall have black C/m for play but no
re-arrangement
of C/m already
arranged, shall be permitted. The above
condition
will prevail
till the break is effected.
c) If a player
in his attempt to break, plays an improper stroke
or
pockets his
striker without touching any of the c/m, he shall
lose
his turn.
However, due/penalty shall not be
applicable.
46) The break shall be taken
only after the Umpire calls Play and the
stroke shall be made within
15 seconds of such call. The play shall
be deemed to have begun from
the moment the Umpire calls Play.
47) If the break is made
before the Umpire calls Play, all his C/m
and/
or Queen pocketed shall be
taken out for placing and a foul declared.
The player shall lose his
turn.
VIII. TURN OF
PLAY
48) As long as a player
pockets his own C/m and/or Queen in accordance
with the Laws, his turn
shall continue. Otherwise it shall pass on to
the
opponent.
49) a) i) In the first game
the player who chooses to break the first
board shall have the white
C/m. The turn to break shall pass
alternately during the
game.
ii) In the second game the
player who did not have the first turn
to break shall have his turn
first.
iii) In the third game, the
turn to break passes on to the first
player.
b) In Doubles, however, the
turn passes on to the player sitting to
the right hand side of the
player who had his turn.
50) A player shall not take
more than 15 seconds for making a stroke
from the moment the
C/m/Queen/Striker has come to rest and the
striker is picked up by the
opponent and/or after observing the time
limit for placing the C/m
and/or Queen and/or foregoing due/penalty
C/m, if
any.
51) If the turn is availed
by a player who plays out of turn, before the
Umpire could control, he
shall lose the board by the number of C/m
and Queen as were on the C/B
at the time of making the first out of
turn stroke. If the above
remains unnoticed by the Umpire or opponent,
till the next stroke is
taken, the turn shall be allowed and the next
turn
shall be as per
Laws.
IX. HOW TO
SCORE
52) a) The player who
completes pocketing all his C/m first wins the
board.
b) The value/points are as
follows:
i) Queen : 3 points up to
and including 21 points.
ii) C/m : 1 point
each.
53) a) The number of C/m of
the opponent on the C/B shall be the points
gained by that player in
that board.
b) The player is entitled to
be credited with the value of the Queen,
only if he wins the
board.
c) The player who loses the
board is not credited with the value of
the Queen, even if he has
pocketed and covered the Queen.
54) The player loses the
advantage of getting the credit of an additional
3
points for covering the
Queen, once he has reached the score of 22
points.
55) The maximum number of
points that can be scored in a board is 12
only. Any Due and/or penalty
C/m shall automatically be written off.
56) a) A game shall be of 25
points or eight boards. The player who
reaches 25 points first or
leads at the conclusion of the eighth
board shall be the winner of
the game.
b) Up to and including the
pre-quarter final rounds, each game
shall be decided on the
basis of eight boards. In case the score
is equal at the end of the
eighth board, an extra board shall be
played to decide the winner.
Before the extra board, there shall
be a toss to choose break
only.
57) All matches shall be
decided only by the best of three games.
X. CHANGE OF
SIDES
58) In Singles, the change
of sides by the players shall be made in the
opposite direction at the
conclusion of each game.
59) In Doubles, the change
of sides by the players shall be made to the
next right hand side, at the
conclusion of each game.
60) a) In the third game for
matches up to and including Pre-quarter
finals, the change of sides
shall be made after the fourth board or
after any player/pair has
scored l3 points whichever is earlier.
b) From Quarter-Finals
onwards the change of sides shall be made
only after 13 points have
been scored by any player/pair.
c) The change of sides,
remaining unnoticed by the Umpire or any
player, shall take place as
and when noticed, but after completion
of that particular
board.
61) The players shall not
take more than two minutes to change sides.
XI.
FOUL
62) In general, any act of
violation of Laws or anything done contrary to
what is stated specifically
or implied (as understood commonly) in
these Laws, shall be broadly
classified as:
A. TECHNICAL
FOUL & B. FOUL
A. TECHNICAL
FOUL
63) a) Any act of violation
of the Laws committed by the player before
the first stroke of his turn
shall be deemed as a Technical Foul.
A Technical Foul shall
entail one C/m of the offending player
being brought out for
placing by the opponent and his turn shall
continue.
b) Any act of violation of
the Laws committed by the player
presently not having his
turn shall also be deemed as a Technical
Foul. A penalty shall be
imposed as per Rule 63 (a).
B.
FOUL
64) a) Any act of violation
of the Laws committed by the player during
or after the first stroke of
his turn shall be deemed as Foul. A
Foul shall entail one C/m of
the offending player being brought
out for placing by the
opponent and the turn to play shall be lost.
b) While pocketing the C/m
and/or Queen, if a Foul is committed,
the number of C/m and/or
Queen so pocketed with an additional
C/m shall be brought out for
placing and the turn of the player
shall be
lost.
XII. C/m
OVERBOARD
65) a) If a C/m and/or Queen
jump out of the playing surface, the
jumped C/m and/or the Queen
shall be placed by the Umpire in
the Centre Circle, if space
permits, covering it fully or the
maximum portion of it that
is available.
b) If both the Queen and a
c/m jump in the same stroke preference
shall be given to place the
Queen first and the jumped c/m shall
be placed, touching the
Queen, in the opposite direction of the
player presently having his
turn.
c) If both White and Black
c/m jump in the same stroke, preference
shall be given to place the
c/m of the player who made that
stroke first and the other
c/m shall be placed, touching the first
c/m in the manner described
in Rule 65(b).
d) If more than 2 c/m jump
in the same stroke, the placing of the
first 2 c/m shall be in
accordance with Rule 65(b) and Rule
65(c). The rest of the c/m
shall be placed, touching the first 2
c/m, as far as
possible.
66) a) If c/m and/or Queen
jump out and fall back on the playing
surface, the c/m and/or
Queen shall be placed by the Umpire in
the Centre Circle as per
Laws. The position of the disturbed
c/m, if any, shall be
corrected by the Umpire, as far as possible,
at his
discretion.
b) If, however, c/m and/or
Queen jump out and fall back on the
playing surface after
hitting the shade, bulb or light fittings, it
shall be considered to have
naturally travelled. Disturbed c/m,
if any, shall not be
rearranged.
XIII. C/m
ROLLING AND OVERLAPPING
67) If c/m and/or Queen
stands on its rim, it shall be allowed to remain
as
it is.
68) If two C/m and/or Queen
overlap each other, they shall be left
undisturbed.
69) a) If the Striker rests
on c/m and/or Queen, the Striker shall be
removed without disturbance
to the C/m and/or Queen by the
Umpire. If disturbed, the
original position of the c/m and/or
Queen shall be restored, as
far as possible, by the Umpire.
b) If this happens at the
mouth of the pocket and in the process of
removal of the Striker the
C/m and/or Queen lose its centre of
gravity and fall into the
pocket, they shall be deemed to have
been
pocketed.
70) a) If C/m and/or Queen
rest on the striker, the Striker shall be
removed by the Umpire by
lifting the C/m and/or Queen and
replacing them, as far as
possible, in the original position where
they would rest if the
Striker was not there.
b) If, however, this happens
at the mouth of the pocket and in the
process of removal of the
c/m and/or Queen, the Striker loses
its centre of gravity and
falls into the pocket, it shall be deemed
to have been pocketed. A Due
shall be declared to be imposed
as per
Laws.
71) If a C/m resting
perilously at the mouth of the pocket and
actually
falls into the pocket for
any reason, it shall be considered to have
been properly
pocketed.
XIV. DUES
AND/OR PENALTIES
72) a) If in a proper stroke
a player pockets his Striker alone, his turn
shall be lost and one of his
C/m will be taken out as penalty by
his opponent for placing.
Such penalty C/m shall be called Due.
b) If in an improper stoke a
player pockets his Striker alone, his turn
shall be lost and two of his
C/m will be taken out by his opponent
for placing. Such penalty
C/m shall be called Due and foul.
c) If this happens before
any of his C/m is pocketed the penalty and
Due shall remain outstanding
and shall be taken out as soon as
they are
available.
73) If a player pockets the
Striker with his own C/m by a proper stroke,
the number of C/m so
pocketed, with a Due C/m, shall be taken out
for placing and the player
shall continue his turn.
74) If a player pockets the
Striker with the C/m of his opponent by a
proper stroke, the C/m so
pocketed shall be deemed to have been
pocketed. The Due as per
Rule 72(a) shall be taken out for placing
and the player shall lose
his turn.
75) If a player pockets the
Striker with C/m of his own and of his opponent
by a proper stroke, the
number of his own C/m so pocketed, with a
due C/m shall be taken out
for placing by the opponent and the player
shall continue his
turn.
76) If a player pockets the
C/m of his opponent by an improper stroke,
the C/m so pocketed shall be
deemed to have been pocketed. The
Penalty C/m shall be taken
out for placing by the opponent and the
player shall lose his
turn.
77) a) If a player pockets
his own C/m by an improper stroke, the C/m
so pocketed with a Penalty
C/m shall be taken out for placing by
the opponent and the player
shall lose his turn.
b) If a player pockets his
own C/m with the striker by an improper
stroke, the C/m so pocketed
with two C/m, one as Due and the
other for Penalty shall be
taken out for placing by the opponent
and the player shall lose
his turn.
78) a) Due or penalty C/m
shall be taken out for placing immediately
after being available, but
only after the completion of the stroke,
though it may be during the
turn of the same player.
b) i) In Doubles the Due
and/or penalty C/m shall always be
taken out for placing by the
player who is sitting on the right
hand side of the player
having his turn at the time of availability
of C/m.
ii) If, however, during the
turn of a player, he pockets the C/m
of the opponent with or
without his C/m and the Due and/or
penalty C/m becomes
available, the player himself shall
takeout the C/m for
placing.
79) a) If Due and/or penalty
C/m is available for placing but sufficient
space is not available, the
player who has to place the C/m shall
be permitted to do so
immediately after space becomes available.
b) In Doubles, however, if
the eligibility to place the Due and/or
penalty C/m, has passed on
to the partner, the partner alone shall
have the right to take out
and place the C/m.
80) If space is available
for placing the Due and/or penalty C/m, but the
player who has to place the
C/m does not desire to risk a Foul, he
shall lose his chance to
place and his claim for placing shall stand
forfeited.
81) If the space becomes
available for placing the Due and/or penalty
C/m, during the turn of the
player, eligible to place, the placing shall
be made
immediately.
82) a) While placing the Due
and/or penalty C/m, if a player places his
own C/m by mistake, it has
to be rectified if pointed out by the
umpire or the opponent. A
Foul shall be declared as per Laws.
b) If not noticed either by
the umpire or the opponent before the next
stroke is made, the C/m so
placed shall be regarded as valid.
83) If more than one C/m are
to be placed by a player as Due and/or
penalty, the C/m available
shall be placed immediately and rest of
the C/m have to be placed as
soon as available. If on availability,
rest of the C/m is/are not
placed by the player concerned before the
next stroke is made and the
same remains unnoticed by the opponent/
Umpire the due shall be
deemed to have been forfeited.
84) a) Placing shall be
considered as complete once the finger is
removed
from the C/m provided the
C/m placed is inside the Outer Circle.
b) However, while placing
Due and/or penalty C/m holding of any
other C/m and/or striker is
not permitted.
85) If a player places or
moves the Due and/or penalty C/m away from
the Outer Circle, he shall
he asked to place the C/m inside the Outer
Circle. A Foul shall be
declared as per Laws.
86) While placing the Due
and/or penalty C/m the player should not
move any other C/m and/or
Queen. The C/m so placed shall not
disturb any other C/m. If it
so happens, the same shall be replaced
by the Umpire in the
original position, as far as possible. A Foul
shall
be declared against the
offending player as per Laws.
87) a) A player may choose
to forego the Due and/or penalty C/m in
toto only and not partially.
Such decision shall be communicated
to the Umpire within 15
seconds, failing which the right to place
the Due and/or penalty C/m
shall be forfeited.
b) The additional points on
completion of the Board available on
demand, may at the option of
the beneficiary be demanded
fully/partially.
88) a) The time limit for
placing Due and/or penalty C/m shall be 15
seconds after the
announcement made by the Umpire.
b) If the placing of all the
due and/or penalty C/m is not completed
within the stipulated
period, the C/m already placed may be
ordered to be removed and a
foul declared against the offender.
89) a) Due and/or penalty
C/m cannot be set off against each other.
b) Due and/or penalty C/m
shall not be placed covering the Centre
Circle wholly or partially.
If placed, the player shall be asked to
rectify. A Foul shall be
declared against the offending player as
per
Laws.
90) In Doubles, a player
shall not take out the penalty and/or Due C/m
for
his partner, who has to
place it. In case his partner does not find the
required C/m in the pockets
adjoining his side, he shall request the
Umpire to provide,
specifying the colour and number of C/m he
needs for
placing.
91) During the course of the
Board, if a player gets up from the seat
during his turn or of his
opponents turn, for any reason, he shall lose
the Board with the number of
his C/m and/or Queen lying on the
Board. If the score of the
opponent is 22 or more he shall lose the
Board by the number of C/m
only.
XV. QUEEN
92) A player has the right
to pocket the Queen and to cover it provided a
c/m of his own has already
been pocketed.
93) The Queen shall be
placed by the Umpire only in
the Centre Circle. While
placing so, however, if a
shot is automatically
formed, it cannot be altered.
94) a) If the Centre Circle
is partially or completely
covered by other C/m, the
Queen shall be
placed so as to occupy most
of the uncovered portion or in any
position adjacent to the
Centre Circle in such a way so that it is
not easy to pocket for the
player having his turn. The placing of
the Queen by the Umpire, in
such a situation, shall be final.
95) a) If the Queen is
pocketed before any C/m of the player is
pocketed, the Queen shall be
taken out for placing and the
player shall lose his
turn.
b) If a player pockets the
Queen, while there is a Due against him,
the Queen shall be taken out
for placing and the player shall
lose his
turn.
c) However, if after
recovery of Due and/or penalty, all the nine
C/m are on the C/B, a player
shall have the right to pocket the
Queen and to cover
it.
d) If, at the break or in a
subsequent stroke when all his nine C/m
are on the C/B, the Queen is
pocketed along with the Striker,
the Queen shall be taken out
for placing and a Due shall be
declared. The player shall
lose his turn.
96) If the Queen is pocketed
by a stroke and is not covered, the Queen
shall be taken out for
placing. If not noticed by the Umpire or by the
opponent, before the next
stroke is made, the Queen shall be recorded
as properly
covered.
97) a) If the Queen and the
C/m of a player are pocketed together in
one stroke, the Queen shall
be considered covered.
b) However, at the Break
and/or in any subsequent stroke, when
all nine C/m of the player
are on the C/B, if the Queen and one
of the C/m are pocketed
together, the Queen has to be covered.
If more than one C/m and the
Queen are pocketed together, the
Queen shall be considered
covered.
98) a) If the Queen, C/m of
a player and the Striker are pocketed
together by a proper stroke
the Queen and the C/m so pocketed
with an additional one as
Due, shall be taken out for placing and
player shall continue his
turn.
b) If the Queen, C/m of a
player and Striker are pocketed together
by an improper stroke, Queen
and the C/m so pocketed with
additional two C/m as due
and penalty shall be taken out for
placing and the player shall
lose his turn.
99) a) If the Queen and the
Striker are pocketed together by a proper
stroke, the Queen shall be
taken out for placing by the Umpire.
An additional C/m shall be
taken out for placing by the opponent
and the player shall
continue his turn.
b) If the Queen and the
Striker are pocketed together by an improper
stroke, the Queen shall be
taken out by the Umpire for placing.
Additional two C/m shall be
taken out for placing by the opponent
and the player shall lose
his turn.
100) a) While covering the
Queen, if the Striker alone is pocketed by a
proper stroke, the Queen
shall be taken out placing. A C/m of
the offending player shall
be taken out as Due for placing by the
opponent and the player
shall lose his turn.
b) While covering the Queen,
if the Striker alone is pocketed, by
an improper stroke the Queen
shall be taken out for placing.
Two C/m of the offending
player shall be taken out as Due and
Penalty for placing by the
opponent and the player shall lose
his
turn.
101) a) While covering the
Queen by a proper stroke, if a player pockets
the striker along with his
C/m, the C/m so pocketed plus one
C/m as Due shall be taken
out for placing by the opponent. The
player shall however,
continue his turn. If in that subsequent
stroke no C/m of the player
is pocketed, the Queen shall not be
considered to have been
covered and it shall be taken out for
placing.
b) While covering the Queen,
if a player pockets his Striker along
with his C/m by an improper
stroke, the C/m so pocketed plus
two C/m as due and penalty
shall be taken out for placing by
the opponent and the player
shall lose his turn. The Queen shall
be taken out for placing by
the Umpire.
102) a) While covering the
Queen a player pockets the last C/m of his
own together with the last
C/m of his opponent by a proper
stroke, he shall be awarded
3 points. If the score is 22 or more
he shall win by 1
point.
b) While covering the Queen,
if a player pockets the last C/m of
his own together with the
last C/m of his opponent by an improper
stroke the opponent shall
win by three points. If the score is 22
or more he shall win by one
point. if demanded, an additional
point for the improper
stroke shall be awarded to the opponent.
103) a) While covering the
Queen, if a player pockets the last C/m of
his opponent by a proper
stroke, he shall lose the Board by the
number of his C/m lying on
the C/B together with the points for
the Queen. If the score of
the opponent is 22 or more, he shall
lose by the number of C/m
only.
b) While covering the Queen,
if a player pockets the last C/m of
his opponent by an improper
stroke, he shall lose the Board by
the number of his C/m lying
on the C/B together with the points
for the Queen. If the score
of the opponent is 22 or more, he
shall lose by the number of
C/m only. if demanded, an additional
point shall be awarded to
the opponent.
104) a) If a player pockets
the Queen along with his last C/m and the
last C/m of his opponent by
a proper stroke, the player shall
win the Board by 3 points.
If the score is 22 or more he shall
win by 1
point.
b) If a player pockets the
Queen along with his last C/m and the
last C/m of his opponent by
an improper stroke, the opponent
shall win the board by 3
points. If the score is 22 or more he
shall win by 1 point. If
demanded one additional point shall be
awarded.
105) a) If a player pockets
the last C/m of his own and of his opponent
by a proper stroke while the
Queen is on the C/B, the opponent
shall be awarded 3 points.
If the score is 22 or more he shall be
awarded only 1
point.
b) If a player pockets the
last C/m of his own and of his opponent
by an improper stroke while
the Queen is on the C/B, the
opponent shall be awarded 3
points. If the score is 22 or more
he shall be awarded only 1
point. If demanded, the opponent
shall be awarded 1
additional point.
106) a) If a player pockets
the last C/m of his opponent by a proper
stroke, when the Queen is on
the C/B, he shall lose the Board
by the number of his own C/m
lying on the C/B together with
the points for the Queen. If
the opponents score is 22 or more
he shall lose by the number
of C/m only.
b) If a player pockets the
last C/m of his opponent by an improper
stroke when the Queen is on
the C/B, he shall lose the Board
by the number of his own C/m
lying on the C/B together with
the points for the Queen. If
the opponents score is 22 or more
he shall lose the Board by
the number of C/m only. If demanded,
the opponent shall be
awarded one point in addition.
107) a) If a player pockets
his last C/m by a proper stroke leaving the
Queen on the C/B, he shall
lose the Board by 3 points. If the
opponents score is 22 or
more he shall lose by one point.
b) If a player pockets his
last C/m by an improper stroke leaving
the Queen on the C/B, he
shall lose the Board by 3 points. If
the opponents score is 22
or more he shall lose by one point. If
demanded, the opponent shall
be awarded one additional point.
108) a) If a player pockets
his last C/m along with the Striker leaving
the Queen on the C/B by a
proper stroke, he shall lose the
Board by 3 points. If the
score of the opponent is 22 or more, he
shall lose by one point. One
additional point shall be awarded,
if demanded by the
opponent.
b) If a player pockets his
last C/m along with the Striker leaving
the Queen on the C/B by an
improper stroke, he shall lose the
Board by 3 points. If the
score of the opponent is 22 or more, he
shall lose by one point. If
demanded, the opponent shall be
awarded two additional
points.
109) a) If a player pockets
the Queen, his last C/m, the last C/m of his
opponent by a proper stroke
together with the Striker, the player
shall lose the Board by 3
points. If the score of the opponent is
22 or more, he shall lose by
one point. One additional point for
the pocketed striker shall
be awarded, if demanded by the
opponent.
b) If a player pockets the
Queen, his last C/m, the last C/m of his
opponent together with the
Striker by an improper stroke, the
player shall lose the Board
by 3 points. If the score of the
opponent is 22 or more, he
shall lose by one point. If demanded,
the opponent shall he
awarded two additional points.
110) a) If a player pockets
the last C/m of his own and of his opponent
together with the Striker by
a proper stroke he shall lose the
Board by one point, if the
Queen has been covered by him.
One additional point for the
pocketed Striker shall be awarded if
demanded by the
opponent.
b) If a player pockets the
last C/m of his own and of his opponent
together with the Striker by
an improper stroke, he shall lose the
Board by one point, if the
Queen has been covered by him.
Two additional points shall
be awarded, if demanded by the
opponent.
111) a) If a player pockets
the last C/m of his opponent along with the
Striker leaving the Queen on
the C/B by a proper stroke, he
shall lose the Board by the
number of his C/m lying on the
C/B plus the value of the
Queen. If the score is 22 or more, he
shall lose by the number of
C/m only. One additional point for
the pocketed Striker shall
be awarded, if demanded by the
opponent.
b) If a player pockets the
last C/m of his opponent along with the
Striker leaving the Queen on
the C/B by an improper stroke he
shall lose the Board by the
number of his C/m lying on the
C/B plus the value of the
Queen. If the score is 22 or more he
shall lose by number of his
C/m only. If demanded, the opponent
shall be awarded two
additional points.
112) a) If a player pockets
the last C/m of his own and of his opponent
together with the Striker by
a proper stroke, he shall lose the
Board by 3 points, if the
Queen has been covered by the
opponent. If the score of
the opponent is 22 or more, he shall get
one point. One additional
point shall be awarded, if demanded
by the
opponent.
b) If a player pockets the
last C/m of his own and of his opponent
together with the Striker by
an improper stroke he shall lose the
Board by 3 points, if the
Queen has been covered by the
opponent. If the score of
the opponent is 22 or more he shall get
one point. Two additional
points shall be awarded, if demanded
by the
opponent.
113) If the Queen resting
perilously at the mouth of the pocket and
actually
falls into the pocket for
any reason, it shall be considered to have
been (duly)
pocketed.
114) A player shall not
utilise the due and/or penalty C/m to make a
shot
with the Queen. If utilised,
he shall be asked by the Umpire to
rectify. A Foul shall be
declared as per Laws.
XVI.
GENERAL
115) A stroke shall be taken
by means of a Striker only. The Striker shall
be brought by the player and
certified by the Chief Referee/Umpire
before
play.
116) While taking a stroke,
if the Striker jumps over the C/B, the turn of
the player shall continue if
he pockets his own C/m and/or Queen
in that
stroke.
117) A changed new Striker,
duly approved by the Chief Referee/
Umpire, shall be allowed in
a match, after the particular Board is
completed. However, if in
the middle of the board, the Striker is
damaged, it is permitted to
change the same only after completion of
that particular
stroke.
118) a) Once set, the
position of the C/B shall not be changed in the
middle of the
match.
b) However, the sole
authority to make any change after
examination, on an appeal by
any player, lies with the Umpire.
119) The C/B, table or stand
on which the C/B is placed, allotted for a
match can be changed only
after the completion of a Board. The
sole authority for deciding
the condition of the C/B, stand or table
rests with the
Umpire.
120) Any damaged C/m, if
appealed for replacement, shall be replaced
by the Umpire in the
original position of the damaged C/m as far as
possible.
121) a) The time count stops
when there is an appeal to the Umpire by
a player, during the play.
The play shall not continue unless the
Umpire has ordered
Play.
b) The player who violates
this, shall lose the entire board with the
number of his C/m lying on
the C/B with the points of the
Queen, as per Laws, if it is
lying on the C/B.
122) a) The powder shall be
applied evenly, by the player having the
turn, over the playing
surface before break. The use of powder
shall be neither excessive
nor scanty.
b) i) The powder shall not
be applied or removed after the Umpire
has announced
Play.
ii) Any wilful attempt to
remove or wipe powder from the playing
surface shall not be
permitted.
iii) The removal of powder
from the playing surface by way of
blowing, wiping or any other
way shall not be permitted.
For any infringement, as
stated above in 122(b) (i), (ii) & (iii) a
Foul
shall be declared against
the offending player as per Laws.
c) However, excess powder,
if any, along the Base Lines and
Base Circles of his side,
may be removed, by a player during
his turn of play with the
help of the Striker only.
d) The Umpire shall have the
right to control the even application
of powder on the playing
surface.
e) The Umpire should be
requested for removal of dust, insects,
etc., from the C/B during
the course of play.
123) A stroke is considered
completed only after the Striker, C/m and/or
Queen disturbed by the
Striker comes to rest. The Striker shall be
removed by the player from
the C/B immediately after the stroke is
completed. The Umpire may
assist on request.
124) a) As long as a player
pockets his own C/m and/or Queen, the
time count starts as soon as
the stroke is completed.
b) However, in a stroke,
when a player fails to pocket his C/m
and/or Queen, the time count
for the opponent shall start only
after the Striker has been
removed from the C/B.
c) A player shall not make
the stroke before the opponent picks up
his Striker from the
C/B.
125) a) When a player
pockets the C/m of his opponent knowingly or
unknowingly, the Umpire
shall stop the player from playing
further.
b) If unnoticed by the
Umpire or by the opponent, the C/m pocketed
shall be considered to have
been properly pocketed. The turn of
the player shall be lost as
and when noticed.
126) a) The player shall not
hit, tap or disturb the C/B wilfully or
otherwise. If done, a Foul
shall be declared against the offending
player, as per
Laws.
b) However, if it is done by
the player/s in such a way that
rearrangement of the C/m
becomes impossible, he shall lose
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